Hot Streak is a game about betting and racing and SCREAMING!!!!!!! You’re all hard luck gamblers betting on the world’s most off-brand mascots. And unlike most racing games, the races never stops f...
EXIT: The Circus Mystery
The circus is in town! But something’s amiss under the big top. A series of high-profile burglaries have occurred in each of the cities where the circus performed. Coincid...
Summer ascends with scorching heat and cobalt sky, golden days conceal prying eyes.
-From the Faelliad, Chapter 4, Lines 14
The Faewild can be dangerous, at least, without a guide. These blue dic...
The Path of Passion is the erratic course of Chaos rather than Law. Its adherents eschew the straight line, the established ways, the traditional approach. Through strength and ingenuity they seek ...
The sounds of hammer and anvil sang through the Crucible of Elders. Amongst the blistering, heat-shimmering air, a lone smith works tirelessly, seeking perfection. The weapon they worked was fit to...
The sounds of hammer and anvil sang through the Crucible of Elders. Amongst the blistering, heat-shimmering air, a lone smith works tirelessly, seeking perfection. The weapon they worked was fit to...
The sounds of hammer and anvil sang through the Crucible of Elders. Amongst the blistering, heat-shimmering air, a lone smith works tirelessly, seeking perfection. The weapon they worked was fit to...
Dire animals are larger, tougher, meaner versions of ordinary animals. Each kind tends to have a feral, prehistoric, or even demonic appearance. - D&D 3.5 Monster Manual
Dire d20s are a larger,...
The Celestial smith’s hammer rang against the anvil, the brilliance of the forge matched only by the light of the metal they worked. This would be their greatest work, a tool capable of mending the...
Alloy sets have an eye-catching glimmer of metal with a beautiful pop of color. These sets are among the first to sell out when we go to gaming conferences and people can see them at the booth. It'...
Holding the ore into the light, the dwarf examined their latest find. The colors glinted and shifted in the dimness, indicative of the treasure they sought. Light to the touch, but strong enough to...
Holding the ore into the light, the dwarf examined their latest find. The colors glinted and shifted in the dimness, indicative of the treasure they sought. Light to the touch, but strong enough to...
The sounds of hammer and anvil sang through the Crucible of Elders. Amongst the blistering, heat-shimmering air, a lone smith works tirelessly, seeking perfection. The weapon they worked was fit to...
Wreathing the Shadowlance in unholy radiance, the Oathbreaker stood over the Celestial with a sneer. The angelic figure neither spat nor swore, it simply closed its eyes; it had failed to stop the ...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '